This was one of the best sessions of the conference so far. Partly because all three men know their stuff, and secondly, they were having a real conversation. Someone on Twitter described it as like watching a jazz trio on stage such was the meandering flow of the conversation.
Experts on stage, including Henry Jenkins (MIT), James Gee (Arizona State University) and Warren Spector (Disney Interactive Studios), talked about game design, learning theories,
collective intelligence, transmedia entertainment, and the value of
play in a participatory culture.
Rather than trying to summarize the session I thought I'd post some of the best quotes from the panelists. Apologies for not attributing them to each speaker but my note taking is isn't the fastest.
Quotes
"Games are forcing us to depend on others for strategy and problem solving."
"What we are learning in games is to work together. Schools only recognize individual learning. Collaboration is cheating."
"Games have taught a generation that failure is not bad and collaboration is not cheating."
"The truth that dare not be spoken: Games are work. Masking the work is something games do really well."
"Games force you to think about choice and consequence in a different way."
"I wish we taught science to kids not by saying ‘memorise this stuff’ but by saying ‘model this stuff’."
"When I first started playing games, I did what boomers do, I tried same thing 300 times until my six year old said, 'Why not try something else?'"
"We can’t put games in the classroom until we change the school system dramatically."
"Games are forcing us to depend on others for strategy and problem solving."
"Games change the world like books do, by exciting our imaginations and causing us to seek out others to discuss them."
"My first bit of advice (on how to build games in social spaces) is to hire some female game designers."
"The best games think about who they are."
"A new high school in NY was designed by game designers. Classes are based on games where students collaborate."
"Until we expect responsibility for learning to be on students at school, games will be seen only as a distraction at school."
"Most successful games ask players to learn about themselves. The game lives more internally than in the platform. "
"Lost makes sure that we don't all watch the same program, despite the linear nature of TV. With Lost we change our culture to design for ourselves what is the truth behind the island."
"New games are tapping the emotional intelligence of their communities."
I"nteractive narrative is not story telling. It’s about letting you play. That way and see the consequences. It's not about telling you how the world is, it's about giving you a setting & letting you play things out. That’s how you learn."
"Games present really hard problems and suck the players in."